Wendy’s GenCon update

Trace Beaulieu, popular for playing Dr. Forrester and Crow T. Robot on "Mystery Science Theater 3000" as well as appearing on shows including "Freaks and Geeks", was Puppetry Guest of Honor at GenCon 2015. His next project has him again playing a mad scientist on the web series "Vermin." -- photo provided
Trace Beaulieu, popular for playing Dr. Forrester and Crow T. Robot on “Mystery Science Theater 3000” as well as appearing on shows including “Freaks and Geeks”, was Puppetry Guest of Honor at GenCon 2015. His next project has him again playing a mad scientist on the web series “Vermin.” — photo provided

By Wendy Carson

I am still alive (somehow). I had an amazing amount of fun at GenCon this last weekend in downtown Indy. We brought home a ton of awesome games to review (see John’s post below). Overall, it was wonderful.

This year’s convention was very different for us from the ones in the past. First of all, I didn’t make it to Trade Day on Wednesday because I had to work. I could have taken that day off, but felt that just having Thursday and Friday off was sufficient (plus, I didn’t want to push my luck at the new job).

The biggest difference, though, was that rather than just playing games, we attended several panels throughout the weekend — I don’t think we’ve done that in years (at least not since the convention moved to Indy). Our first panel — a writers’ workshop — was at 9 a.m. Thursday, so we skipped out on getting early entry to the exhibit hall, but we were glad we did.

The whole feeling of this year’s con was more laid-back overall but still very hectic. We took our time working through the vast exhibit hall. We didn’t finish seeing all of the game booths until most of the way through Saturday. Since almost all of the clothing and whatnot dealers together seemed to be grouped in the center of the hall, we just scanned those aisles and skipped portions of them. We also didn’t get to see much of the artists’ area. I was only there for a second to find one we knew and update her on my efforts to promote her work by getting her promotional bookmarks to all of the cons in the area. I never even got to check out the Autograph area or the entertainment booths (except for a quick second at Trace Beaulieu’s booth to get his autograph). I had secured a ticket to get Terry Brooks’ autograph, but the line was entirely too long for me to deal with (two-plus hour wait) so I gave my ticket to someone else. Besides, I don’t actually like his books, so it’s no big loss.

I did get to see Trace (Dr. Forrester and “Crow” of MST3K) several times throughout the con, and he was absolutely charming and funny. If any of you out there get a chance to see him, please do — you won’t be disappointed.

Since John was researching an article on “Gaymers,” [coming soon either in print or online with The Word — John] we attended a few of their gathering and panels. Some were sparsely attended, but on the upside, we did end up winning a “Cards Against Humanity” game (which we didn’t have yet).

The Miskatonic University Graduation Ceremony Thursday night went amazingly well. John and I volunteer to assist with the official Chaosium event each year which has a Lovecraftian theme, most notably the “Cthulhu for President” rally on election years (next year!). We had a solid turnout, with attendees unbelievably into the whole event even more than in the past few years. One even hit his head on a steel beam when he fell to “sacrifice” himself (he was OK, and another person used his “Necromancy Degree” to resurrect him). My Dean of Women (more of a “Mistress” of Students) went over amazingly well.

While we didn’t get to do everything we wanted, we did enjoy everything we could get to.

Games: Promises to keep

By John Lyle Belden

It’s the day after GenCon. I’m sitting in my living room surrounded by about 25 new games. We only paid for a few of them, and a couple at wholesale or discount. At least two of these are ones you literally cannot buy yet – they will launch or Kickstart in month or two.

Such is the life of a game reviewer.

Yes, Wendy and I will keep up the theatre side of things, too. Next week is IndyFringe and we plan on going all-out on that. Maybe finally get the podcast online? We’ll definitely shoot some short videos, at least.

But some nice folks with shoestring budgets trusted us with their playthings. So we will play. Watch in the coming weeks between now and Christmas for our impressions of these new diversions. We did some demos at the convention, and this batch looks like a lot of fun. And if you see us around town, we might ask you to play, too.

And to game companies checking out this site, wondering, “Are John and Wendy legit?” Yes, we are. I’m not writing for a paper serving a few thousand souls any more (well, occasionally), but I’ve got a forum here with unlimited viewer potential, where I don’t have an editor limiting me to a small space on a weekly A&E page. So, especially when you see your product here, help spread the word. We’ll keep playing.

Games: The apple doesn’t fall far from the, um, Apple

Consider this
Consider this “Cards FOR Humanity,” the game that launched a whole genre of party games. — Manufacturer image

By John Lyle Belden

In the last couple of years, people have gotten caught up in the outrageousness of a simple card game. Folks who wouldn’t otherwise bother with bringing out a game box at a party, who left card games like rummy or Uno behind with their childhood, found themselves eager to be both amused and shocked by Cards Against Humanity.

The concept is easy to grasp. Players all draw from a deck of cards that each have a person, place or thing named on it. One player, who is the “judge” for that round, draws and reveals a single card from a deck of cards printed with phrases with fill-in-the-blanks. The other players each give the judge a card (face down) that might fit the topic card. The judge then decides which player gave the best or most amusing answer, and the next round is played with a new judge. As the title “Cards Against Humanity” suggests, many cards, which include sexual and scatological references, are as disturbing as they are funny.

But it might surprise some CAH fans that this style of party game is hardly a new concept, best exemplified by the 1999 hit Apples to Apples. Easy to find in stores, with thousands of cards in its licensed variations – and more safe to play with kids – the game has players playing their Red Apple cards, with nouns, to match Green Apple cards, with adjectives. Of course, with devious enough players, Apples to Apples games can also push the boundaries of political correctness. For instance, you could play “Adolph Hitler” on “Visionary” – accurate, though no one cared for his visions. Our favorite winning combo in a game I played was “Helen Keller” for “Touchy-Feely.”

The enterprising dark souls who came up with CAH (which can also now stand for Crabs Adjust Humidity, a renegade version of the game now making the rounds) were not alone in using the Apples template to set up their game. It’s illegal to copy directly, which means you have to get inventive:

  • Crappy Birthday” declares the rotating judge to be the birthday boy or girl, and the single set of cards are potential bad presents, of which the receiver must pick the worst. Since one person’s get-that-away-from-me is another’s I-want-that-now, the game now has a “Happy Birthday” variant.
  • Snake Oil” has the judge drawing a card that is his or her persona – a cheerleader, undertaker, or Santa Claus, for example – and the others use their cards to come up with innovations they need to sell. The anonymity factor is taken out, but if a group are good enough friends, hopefully one won’t be too guilty of playing favorites.
  • The Big Bang Theory Party Game” includes quotes and odd things said on the hit sitcom, played out in Apples to Apples style. No actual knowledge of the show is necessary; this is not a trivia game. The game mechanics add a “Bazinga!” card that changes the goal card that everyone played their cards to match, and also adds scoring chips that allow the second-, third- and fourth-best answers to also get points, rather than just choosing only one winner each round.

These are just a few of the variations. Note that none of the three above or CAH (either version) are by the same company that produces Apples to Apples. Personally, I’d recommend getting the big “apple crate” version of the original game to get yourself and your friends hooked. Then, try the others. If your tastes and friends are like “R”-rated movies, go for CAH. Perhaps pick up the Big Bang version, and use its scoring chips to make Apples more interesting.

Only one warning: These games get so addictive, your party guests might lose all track of time until every card in the box is exhausted. You better get extra snacks.