With Christmas gift shopping hitting its peak, we’re providing some reviews of games we’ve discovered.
By Wendy Carson
At the 2015 GenCon, we tried two of the latest games from Asmadi Games, home of absurd and anime-inspired diversions like “We Didn’t Playtest This Game,” “Win, Lose or Banana” and “Whack a Catgirl:”
We all know that pandas are cute, but is any one panda more adorable than another? In this new card game from Asmadi, players try to gain bamboo (points) by playing pandas that reflect the current Panda Law.
The game consists of nine separate varieties of pandas, each with its own different ability. Players take turns playing their pandas either face up or face down in order to win bamboo; the first player to five pieces of bamboo wins. While this seems simple enough, there is a lot of strategy at play.
First of all, there are four different Panda Laws that determine which pandas are “adorable” at any given time. Once four cards reflecting this law have been played, the most adorable panda of them all, the Red Panda, flips over and the scoring phase begins. Then all “adorable” pandas are shuffled back into the deck and play continues with the other pandas, the “unadorable”ones, remaining in play and the current player choosing then new Panda Law.
Since there are cards that can cause players to gain or lose bamboo or their pandas, copy other pandas’ abilities, or even change the Law, even the best thought-out strategy can be blown in a simple flip of a card. However, the game is still enjoyable and offers many hours of exciting and fun game play.
Note that it may take players a turn or two to fully get the hang of the game mechanics – once they do, it becomes a great time for all involved.
This is a cute, quick silly game for young and old alike. The deck consists of two types of cards, MEOW (cats) and NOT MEOW (other animals). Players draw a card, look at it and say, “Meow.” If you get two “Not Meow” cards, you win. However, if another player thinks you have a “Not Meow” card they can challenge you. You must then reveal your cards. If you do indeed have a “Not Meow” card, they win. If you do not have a “Not Meow” card, they are then out of the game. Play continues until someone either draws two “Not Meow” cards or successfully wins a challenge.
The lighthearted feeling of this bluffing game is reminiscent of “Win, Lose or Banana.” It’s just a few minutes of gaiety to distract you or lift your spirits.